Simple Weapons[edit]
Simple, Martial, and Exotic Weapons[edit]
1 = This weapon inflicts double damage when used from the back of a charging mount. 2 = This weapon can dismount a rider on a successful hit. 3 = This weapon inflicts double damage when firmly set to receive a charge. 4 = This weapon inflicts double damage against charging creatures of L or greater size. Orcus wields a powerful magical wand in battle, which functions as a mace in certain editions of Dungeons & Dragons. The Wand of Orcus is one of the first ever artifacts to ever appear in a Dungeons & Dragons supplement and it's a doozy. Dec 04, 2014 Friend of mine is playing a Rogue 3, planning on multiclassing Fighter and getting into dagger throwing as the primary combat mechanic. Was wondering if anyone's seen any good dagger throwing specialist builds posted in the 5e forums yet, since it doesn't seem popular or well-covered by existing guides. Our current draft is: Fighter 6 (Champion) / Rogue 14 (Arcane Trickster) Rogue is. Dagger of venom Dimensional shackles Dragon slayer Elixir of health Elven chain Figurine of wondrous power (bronze griffon) Figurine of wondrous power. Magic Items by Rarity (continued) 2 Rare Items Ioun stone (protection) Ioun stone (reserve) Ioun stone (sustenance) Iron bands of bilarro Mace of disruption Mace of smiting. Index of Magic Items by Category The missing index from the Dungeon Master's Guide for 5e This index contains the magic items from the Dungeon Master's Guide grouped according to their category.
Dagger Damage Dnd 5e
Os x yosemite 10.10.5 dmg. Anybody but a druid, monk, rogue, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. A character who uses a weapon with which he or she is not proficient takes a –4 penalty on attack rolls.
D&d Dagger Damage
Simple Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
---|---|---|---|---|---|---|---|
Unarmed Attacks | |||||||
Gauntlet | 2 gp | 1d2 | 1d3 | ×2 | — | 1 lb. | Bludgeoning |
Unarmed strike | — | 1d23 | 1d33 | ×2 | — | — | Bludgeoning |
Light Melee Weapons | |||||||
Dagger | 2 gp | 1d3 | 1d4 | 19–20/×2 | 10 ft. | 1 lb. | Piercing or slashing |
Dagger, punching | 2 gp | 1d3 | 1d4 | ×3 | — | 1 lb. | Piercing |
Gauntlet, spiked | 5 gp | 1d3 | 1d4 | ×2 | — | 1 lb. | Piercing |
Mace, light | 5 gp | 1d4 | 1d6 | ×2 | — | 4 lb. | Bludgeoning |
Sickle | 6 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing |
One-Handed Melee Weapons | |||||||
Club | — | 1d4 | 1d6 | ×2 | 10 ft. | 3 lb. | Bludgeoning |
Mace, heavy | 12 gp | 1d6 | 1d8 | ×2 | — | 8 lb. | Bludgeoning |
Morningstar | 8 gp | 1d6 | 1d8 | ×2 | — | 6 lb. | Bludgeoning and piercing |
Shortspear | 1 gp | 1d4 | 1d6 | ×2 | 20 ft. | 3 lb. | Piercing |
Two-Handed Melee Weapons | |||||||
Longspear4 | 5 gp | 1d6 | 1d8 | ×3 | — | 9 lb. | Piercing |
Quarterstaff5 | — | 1d4/1d4 | 1d6/1d6 | ×2 | — | 4 lb. | Bludgeoning |
Spear | 2 gp | 1d6 | 1d8 | ×3 | 20 ft. | 6 lb. | Piercing |
Ranged Weapons | |||||||
Crossbow, heavy | 50 gp | 1d8 | 1d10 | 19–20/×2 | 120 ft. | 8 lb. | Piercing |
Bolts, crossbow (10) | 1 gp | — | — | — | — | 1 lb. | -- |
Crossbow, light | 35 gp | 1d6 | 1d8 | 19–20/×2 | 80 ft. | 4 lb. | Piercing |
Bolts, crossbow (10) | 1 gp | — | — | — | — | 1 lb. | -- |
Dart | 5 sp | 1d3 | 1d4 | ×2 | 20 ft. | 1/2 lb. | Piercing |
Javelin | 1 gp | 1d4 | 1d6 | ×2 | 30 ft. | 2 lb. | Piercing |
Sling | — | 1d3 | 1d4 | ×2 | 50 ft. | 0 lb. | Bludgeoning |
Bullets, sling (10) | 1 sp | — | — | — | — | 5 lb. | -- |
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Title | Simple Weapon |